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Mini Arrow Sudoku Rules: 6x6 Arrow Sum Logic Made Easy

Mini Arrow takes the sum-to-the-circle rule of Arrow Sudoku and puts it on a friendly 6x6 grid with the digits 1 to 6. The digits along each arrow's path add up to the digit in its circled cell — and because the biggest digit is only 6, the arithmetic never gets heavy. A three-cell path tops out at 6, so it is almost always 1+2+3. That gentle ceiling is exactly what makes Mini Arrow the fastest way to learn the variant.

What is Mini Arrow Sudoku?

Mini Arrow is a 6x6 Arrow Sudoku. You fill the grid so that every row, every column, and every 2x3 box contains the digits 1 through 6 exactly once, and every arrow's path sums to its circled cell. The circle is the small ring at one end of the arrow; the path runs along the shaft to the arrowhead. Each puzzle has a single logical solution, and — unlike Killer cages — a digit may repeat along a path as long as Sudoku allows it.

Mini Arrow Rules

  1. Standard mini Sudoku rules: Every row, column, and 2x3 box must contain the digits 1–6 exactly once.
  2. Arrow sum rule: The digits along an arrow's path add up to the digit in its circled cell.
  3. The circle is the total: The circled cell holds the sum, so it is always the largest digit on its arrow.
  4. Repeats allowed: A digit may appear more than once on a path if the row, column, and box rules still hold.
Small numbers, clear logic: with a ceiling of 6, you can hold every path's possible combinations in your head. That is what makes the mini grid such a good teacher.

Path Sums on a 6x6 Grid

Path length Smallest circle Largest circle Example
2 cells36Circle 5 = 1+4, 2+3, or 4+1
3 cells46Circle 6 = 1+2+3 (in some order)

Two facts fall straight out of the table: the circle is never 1 or 2 (a two-cell path already needs at least 3), and a three-cell path with a circle of 6 is forced to the digits 1, 2, and 3. On six digits, deductions like these appear on almost every arrow.

Solving Strategies

1. Read the circle first

The circle is both a Sudoku digit and the path total, so it is the most constrained cell on the arrow. A low circle over a long path is nearly solved — a circle of 6 across three cells can only be 1, 2, 3 in some order. Start there.

2. Bound the path from both ends

Every path cell is at least 1, and the circle caps the total at 6. Combine the two: if a two-cell path has a circle of 5 and one cell is already a 2, the other must be 3. Bounding shrinks the options to almost nothing on the small grid.

3. Keep repeats in mind

A path may reuse a digit if the cells sit in different rows, columns, and boxes. A circle of 4 over two cells could be 1+3, 3+1, or 2+2 — don't discard the double just because it repeats.

4. Finish with classic scanning

Arrow sums narrow candidates; rows, columns, and boxes place them. Every technique from classic Mini Sudoku — cross-hatching, naked singles, pairs — applies unchanged.

Tips for Beginners

Mini Arrow is one of the best puzzle-per-minute values in the Sudoku family: a self-contained sum system you can learn in a single solve and enjoy for years. Master the small path sums, and the 9x9 version becomes a natural encore.

Play Mini Arrow Free

Mini Arrow Sudoku is free to play in your browser, with crisp arrow rendering, automatic pencil marks, and live sum checking. Or download Sudoku - Brain Puzzles on iOS for hints that teach the logic.

Play Mini Arrow Online